Monday, November 26, 2012

Bitten:Thumbnails and Potential Composition



Bitten follows a story about an innocent dancer who gets bitten by a vampire and turns into a vampire herself.  Not wanting to harm any of her loved ones, she ventures out into the forest and make peace from feeding on wildlife. 

As the story progresses she meets two other vampires, including her own reflection.  A witch tells the trio that in order to turn back into humans, they must find the vampire who bit them and feed on his blood. 

Bitten is a very story driven game.  Apple is a motif often used to represent the lost of innocence and soul.

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Of course I still have a lot of work to do.  The red may be too saturated but I can't tell with my laptop so I'll have to check.  The leaves have to be fixed as well, the ones underneath her look flat and the back are too painter-like.  I'm trying to find leaf piles to make layers of leaves.
I still have other poses that I'm interested in comping out but this one was my favorite because it fits my theme and story well.

w/o the red:



Monday, November 19, 2012

Title Screen Thumbnails, Photographic Compositions



Acorn Planet

Acorn Planet takes place at a floating island that is shaped like an Acorn.  The player role-plays as, Tutu, the hungry squirrel.  The player must jump from one area to another to collect treats such as nuts, grapes, and cereal.  Acorns give bonus points.  Meeting up with other squirrels will create bonds, increase the duration of energy, and will make collecting food easier.  On the other hand, the player must avoid predators such as eagles.  Every night the player must collect enough food as the stated goal to move on to the next level. 

The game is very simple and made with very simple graphics, including bright hues.   


Misinterpreted professor's H/w Assignment and started comping out this composition.  I think I will morph the 2nd and 3rd thumbnails on the left to create a final one.



Wednesday, November 7, 2012

I had many versions of the Final Comp but I choose this one the day of because the glowy color was working well with the computer monitors at school.  I changed a few things from the green one I had before. I darkened the posts to look more attached to the gates and lightened the building.  I added haze and clouds to add to add a creepy tone.  I added details to the buildings including windows and rails.  Then I added texture to the post, road, and the lighter parts of the building.  Lastly, I added a shadow of the building.

Monday, October 29, 2012

Thumbnails Midterm

 
After some editing here are my midterm thumbnails.  I added some texture, details, shading, etc to them.  The first one, I just kinda half redid because there was so much to fix anyway.  The depth is better now, I think.  The haunted house one though has a depth issue though, maybe I over shaded on the house.  It was really hard shaded at first, then I softened it.  It kinda looks maybe too dark?  But it looks weird lighter too.  The way the moon is, I think it's supposed to be dark.  Obviously, there's still room for improvement, that's why I'm in school.  For finals, I'm going to aim to try more perspectives and to shade better.

Pray for the east coast to be safe!  #staystrong

Monday, October 22, 2012

Thumbnails, Thumbnails, OH MORE THUMBNAILS. Whatcha expect?

Just changed up some various things.  Added light to some areas.  Got rid of the black sky that was "killing" my depth.  Here, the smoke is incorrectly drawn in.  The color seems very saturated on some computer as well.  

I made the gates' value different from the tree so that the tree gets more attention.  Also changed up the colors a bit.

Giant, distorted, ancient, haunted house
Tried different perspectives and this one seemed most interesting.  I guess it's the Halloween spirit striking so I ended up doing a haunted house.  I really wanted to do a castle but I wanted to save it for finals or winter break when I have more time to fool around and have fun with the compositions.

Tall, wide, antique, magnificent ship
At first I was really trying to go for a ship...something abandoned like titanic.  Er, but I have issues with details like the small windows and I really wasn't feel it.  I ended up looking at dragon references, which when I try to draw looks like a seahorse.  Haha.  I really like the color I chose here though. 




Sunday, October 14, 2012

Thumbnails & Objects


  1. Huge, Angular, Futuristic, War Torn, Buildings
Fog and smoke engulf the city like a hungry beast.  Metal melt into nothingness.  The only signs of life – or death is that of a cross, placed to commemorate the deceased – someone had to be alive, or once alive to have placed it there.  In the distance, a fire is still not yet extinguished from a recent suicide bombing.  All that is left of the once city are ruins and rubble.  
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We're supposed to fix up our things from last week but I decided to start over because I didn't like them.  Here I focused more on silhouettes first.  Man, I started out trying to make this kinda of a low level perspective but the scene just makes everything look like it's collapsing xD so I just ended up making it a normal perspective.  I used a ugly green and brownish-orange-red color because I wanted a murky feel.  


  1. Large, Wide, Ancient, Spooky, Tree in Forest
It only makes sense for a dead forest to have a large dead tree.  Its branches guard the makeshift graveyard like gates.  Large gates accompany the lonely tree.  The only way to enter is through the tree itself.  A wolf stands, hesitant on whether to enter or not.  At midnight, reawakened corpse’s hand could be seen popping out of the ground. 
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So last week I overly used dark colors, I think that might have dimmed me a bit because I stuck with only the lighter shades and now it looks kinda like there's not enough values?  I had so much trouble with the light/shadow layers we were supposed to use because for some reason they kept making my brushes have transparency so it looks muddy?? o_o??  I used blue and green/turquoise because I was looking at horror movie shots and those were the colors used.  Funny, I am getting a more mysterious, enchanting feeling.  Fail.  




Um, I spent A LOT of time with line weight - too much that I got so tired and didn't do such a good job with shading.  I did this assignment first so this was really nothing serious, I was trying to test the light/shadow masking layers...which I still don't really get.  

Idk, let's bring back some old shading stuff I had to do
^^oh, those cubes are wrong though.  

Err...idk but must move on with life and other homework. 

Monday, October 8, 2012

Enlarged Detailed Thumbnails

1. Huge, Angular, Futuristic, War Torn, Buildings
Seriously, I didn't like any of my thumbnails and I was ready to scrape ALL of them.  In the end I just picked the last thumbnail and tried fixing it up.  I know there's conflicting styles here because the buildings have clean lines while the scenery is "dirtier".  I'll keep that in mind for future works.  

2. Large, Wide, Ancient, Spooky, Tree in Forest
I picked this thumbnail because I liked the angle the tree was bent at.  I cleaned up the branches.  Well, I basically cleaned up everything.  I added that slime thing at the upper right hand corner because it looked a bit blank without it.  I had my friends choose between the two and they like this one better.  I don't know, I feel like maybe I over did it though because the slime is colliding with the tree a bit.  

Sum up lessons learned:
1. Don't wait until last minute (well, my last minute is two days before assignment is due) but don't start assignments the day they are assigned either.
2. Don't use so much black/ use a more neutral gray background.
3. SILHOUETTES!  Does Character Viz have to smack you in the head again?
4. DON'T ever get frustrated and continue.  Step away.  Go drink a glass of orange juice or something and come back.  
5. Conflicting styles are killers.  Use one and stick with it throughout composition.


#staystrong