Showing posts with label Final. Show all posts
Showing posts with label Final. Show all posts

Monday, December 3, 2012

Bitten: Final Progress

Okay, so I changed the forest background.  I couldn't find a place in the city that complemented my composition well so I ended up just building the background myself.  I cropped out trunks and fidgeted with size and value.  Then I cropped out a picture of a hill I had taken, meshed it with the forest trunks.  Then I colored in the sky so it blended in with the rest of the picture. 
Then I retook a pic of an apple (which I may have to redo because I should have taken the red side) and masked it around her hand.  I added shadow and highlights so it wouldn't be as flat.  
I fixed up the leaves a bit.  Actually, I tried a different texture at first because this one felt a bit flat.  However, during this season, all leaves look DEAD and ugly and that didn't really fit the creepy, yet enchanting feel of the composition.  So, I went back to my previous leaves.  I cut a few out to make then pop up and for a few to fall onto her body. 
Then I changed the leaves in the back by applying a texture instead of using PS brushes because they didn't quite fit well together.  I added a bit of shadow.  Then I blended the color in.   
I added shadow all over where they should be, I darkened her hair.  Then I changed the logo and text just a bit.  


Here's a slightly slanted version just for experimenting.  I used content aware fill to extend her body.  At first, I just rotated the girl (my friend) and not the background but it didn't look right, so I rotated the background as well.  It kinda makes things more interesting but her face and the apple is right in the middle :X.  I'm not really sure though, maybe I need a short break from this just to catch some obvious mistakes.      

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Forgot to mention, this is NOT finished yet.  I still need to do things like blurring things which CS6 has a lot more than older versions so I'll try to use that instead.

Then this one which I added menu and dramatic tilt.  Obviously if this were the comp I'm using things need to be fixed - like her hand, and background and leaves.  I would probably have to change the ground of the bkgrd layer because you can see a line and the brightness of it is bringing my eye to it.  However, I think this one works a bit more with rule of thirds.  But again, I need to go away from this project for a while then come back to it.


Monday, November 26, 2012

Bitten:Thumbnails and Potential Composition



Bitten follows a story about an innocent dancer who gets bitten by a vampire and turns into a vampire herself.  Not wanting to harm any of her loved ones, she ventures out into the forest and make peace from feeding on wildlife. 

As the story progresses she meets two other vampires, including her own reflection.  A witch tells the trio that in order to turn back into humans, they must find the vampire who bit them and feed on his blood. 

Bitten is a very story driven game.  Apple is a motif often used to represent the lost of innocence and soul.

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Of course I still have a lot of work to do.  The red may be too saturated but I can't tell with my laptop so I'll have to check.  The leaves have to be fixed as well, the ones underneath her look flat and the back are too painter-like.  I'm trying to find leaf piles to make layers of leaves.
I still have other poses that I'm interested in comping out but this one was my favorite because it fits my theme and story well.

w/o the red: