Monday, November 26, 2012

Bitten:Thumbnails and Potential Composition



Bitten follows a story about an innocent dancer who gets bitten by a vampire and turns into a vampire herself.  Not wanting to harm any of her loved ones, she ventures out into the forest and make peace from feeding on wildlife. 

As the story progresses she meets two other vampires, including her own reflection.  A witch tells the trio that in order to turn back into humans, they must find the vampire who bit them and feed on his blood. 

Bitten is a very story driven game.  Apple is a motif often used to represent the lost of innocence and soul.

----
Of course I still have a lot of work to do.  The red may be too saturated but I can't tell with my laptop so I'll have to check.  The leaves have to be fixed as well, the ones underneath her look flat and the back are too painter-like.  I'm trying to find leaf piles to make layers of leaves.
I still have other poses that I'm interested in comping out but this one was my favorite because it fits my theme and story well.

w/o the red:



Monday, November 19, 2012

Title Screen Thumbnails, Photographic Compositions



Acorn Planet

Acorn Planet takes place at a floating island that is shaped like an Acorn.  The player role-plays as, Tutu, the hungry squirrel.  The player must jump from one area to another to collect treats such as nuts, grapes, and cereal.  Acorns give bonus points.  Meeting up with other squirrels will create bonds, increase the duration of energy, and will make collecting food easier.  On the other hand, the player must avoid predators such as eagles.  Every night the player must collect enough food as the stated goal to move on to the next level. 

The game is very simple and made with very simple graphics, including bright hues.   


Misinterpreted professor's H/w Assignment and started comping out this composition.  I think I will morph the 2nd and 3rd thumbnails on the left to create a final one.



Wednesday, November 7, 2012

I had many versions of the Final Comp but I choose this one the day of because the glowy color was working well with the computer monitors at school.  I changed a few things from the green one I had before. I darkened the posts to look more attached to the gates and lightened the building.  I added haze and clouds to add to add a creepy tone.  I added details to the buildings including windows and rails.  Then I added texture to the post, road, and the lighter parts of the building.  Lastly, I added a shadow of the building.