Thursday, December 13, 2012

Final

So I desaturated the picture because the last ones were a bit overly saturated, however I left the apple off the adjustment layer so that it'd pop out more.  I added a foggy effect to the back and part of her face to bring it away from the apple.  The position is a more slanted version of the previous 2nd version and mixed with text from 3rd version.
I used copy merged (first time using this, I used to always just save out PSD's an JPEGS then import them in as layer if I ever needed it, but copy merge is a lot faster.  The downside is that it isn't really forgiving to transparencies).  I also added vignette and iris blur.


Monday, December 3, 2012

Bitten: Final Progress

Okay, so I changed the forest background.  I couldn't find a place in the city that complemented my composition well so I ended up just building the background myself.  I cropped out trunks and fidgeted with size and value.  Then I cropped out a picture of a hill I had taken, meshed it with the forest trunks.  Then I colored in the sky so it blended in with the rest of the picture. 
Then I retook a pic of an apple (which I may have to redo because I should have taken the red side) and masked it around her hand.  I added shadow and highlights so it wouldn't be as flat.  
I fixed up the leaves a bit.  Actually, I tried a different texture at first because this one felt a bit flat.  However, during this season, all leaves look DEAD and ugly and that didn't really fit the creepy, yet enchanting feel of the composition.  So, I went back to my previous leaves.  I cut a few out to make then pop up and for a few to fall onto her body. 
Then I changed the leaves in the back by applying a texture instead of using PS brushes because they didn't quite fit well together.  I added a bit of shadow.  Then I blended the color in.   
I added shadow all over where they should be, I darkened her hair.  Then I changed the logo and text just a bit.  


Here's a slightly slanted version just for experimenting.  I used content aware fill to extend her body.  At first, I just rotated the girl (my friend) and not the background but it didn't look right, so I rotated the background as well.  It kinda makes things more interesting but her face and the apple is right in the middle :X.  I'm not really sure though, maybe I need a short break from this just to catch some obvious mistakes.      

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Forgot to mention, this is NOT finished yet.  I still need to do things like blurring things which CS6 has a lot more than older versions so I'll try to use that instead.

Then this one which I added menu and dramatic tilt.  Obviously if this were the comp I'm using things need to be fixed - like her hand, and background and leaves.  I would probably have to change the ground of the bkgrd layer because you can see a line and the brightness of it is bringing my eye to it.  However, I think this one works a bit more with rule of thirds.  But again, I need to go away from this project for a while then come back to it.


Monday, November 26, 2012

Bitten:Thumbnails and Potential Composition



Bitten follows a story about an innocent dancer who gets bitten by a vampire and turns into a vampire herself.  Not wanting to harm any of her loved ones, she ventures out into the forest and make peace from feeding on wildlife. 

As the story progresses she meets two other vampires, including her own reflection.  A witch tells the trio that in order to turn back into humans, they must find the vampire who bit them and feed on his blood. 

Bitten is a very story driven game.  Apple is a motif often used to represent the lost of innocence and soul.

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Of course I still have a lot of work to do.  The red may be too saturated but I can't tell with my laptop so I'll have to check.  The leaves have to be fixed as well, the ones underneath her look flat and the back are too painter-like.  I'm trying to find leaf piles to make layers of leaves.
I still have other poses that I'm interested in comping out but this one was my favorite because it fits my theme and story well.

w/o the red:



Monday, November 19, 2012

Title Screen Thumbnails, Photographic Compositions



Acorn Planet

Acorn Planet takes place at a floating island that is shaped like an Acorn.  The player role-plays as, Tutu, the hungry squirrel.  The player must jump from one area to another to collect treats such as nuts, grapes, and cereal.  Acorns give bonus points.  Meeting up with other squirrels will create bonds, increase the duration of energy, and will make collecting food easier.  On the other hand, the player must avoid predators such as eagles.  Every night the player must collect enough food as the stated goal to move on to the next level. 

The game is very simple and made with very simple graphics, including bright hues.   


Misinterpreted professor's H/w Assignment and started comping out this composition.  I think I will morph the 2nd and 3rd thumbnails on the left to create a final one.



Wednesday, November 7, 2012

I had many versions of the Final Comp but I choose this one the day of because the glowy color was working well with the computer monitors at school.  I changed a few things from the green one I had before. I darkened the posts to look more attached to the gates and lightened the building.  I added haze and clouds to add to add a creepy tone.  I added details to the buildings including windows and rails.  Then I added texture to the post, road, and the lighter parts of the building.  Lastly, I added a shadow of the building.

Monday, October 29, 2012

Thumbnails Midterm

 
After some editing here are my midterm thumbnails.  I added some texture, details, shading, etc to them.  The first one, I just kinda half redid because there was so much to fix anyway.  The depth is better now, I think.  The haunted house one though has a depth issue though, maybe I over shaded on the house.  It was really hard shaded at first, then I softened it.  It kinda looks maybe too dark?  But it looks weird lighter too.  The way the moon is, I think it's supposed to be dark.  Obviously, there's still room for improvement, that's why I'm in school.  For finals, I'm going to aim to try more perspectives and to shade better.

Pray for the east coast to be safe!  #staystrong

Monday, October 22, 2012

Thumbnails, Thumbnails, OH MORE THUMBNAILS. Whatcha expect?

Just changed up some various things.  Added light to some areas.  Got rid of the black sky that was "killing" my depth.  Here, the smoke is incorrectly drawn in.  The color seems very saturated on some computer as well.  

I made the gates' value different from the tree so that the tree gets more attention.  Also changed up the colors a bit.

Giant, distorted, ancient, haunted house
Tried different perspectives and this one seemed most interesting.  I guess it's the Halloween spirit striking so I ended up doing a haunted house.  I really wanted to do a castle but I wanted to save it for finals or winter break when I have more time to fool around and have fun with the compositions.

Tall, wide, antique, magnificent ship
At first I was really trying to go for a ship...something abandoned like titanic.  Er, but I have issues with details like the small windows and I really wasn't feel it.  I ended up looking at dragon references, which when I try to draw looks like a seahorse.  Haha.  I really like the color I chose here though.